
“Might be some other group,” said Hannah. If we wait around here, then we might run into them.” “And if she did, we could break through the dungeon door. “That’s the implication, yes,” said Hannah, sighing. “Coincidentally came here at the same time as us, coincidentally just before us, and yes, better to avoid them.” “He’s thinking that this might be Vertex,” said Hannah. Except … well, I wouldn’t want them to lock us in.” Normally I would say it’s better for us to wait, but given some of the difficulties we’ve had, and the fact that we’re going to be facing down another dungeon tomorrow, I think it would be best if we just have at it. “Assuming that they’re not at a very high elevation, it’s unlikely to impact us. “Two teams can go into the dungeon at the same time, they just end up in different instances of the dungeon.” “Does that mean someone is in there?” asked Mizuki. “The dungeon is open,” said Alfric, frowning at it. To bring up something like the wardrobe from within this dungeon … well, it seemed hard. Unlike the others, it had a steeper descent, steep enough that it seemed like it might be difficult for them to make their way back up, especially if they were carrying something heavy. There were benches along two of the walls, and in the center, a dungeon entrance, which had been left open. When they went inside the building, it was relatively bare. The outside of it had been marked by dungeoneers, the bricks carved into with various signatures, dates, and sigils, along with some ribald drawings of genitals. For all that it was imposing, it was also fairly small, likely only a single large room, and it was without windows. As Isra looked closer, she saw that the bricks weren’t local, some kind of sandy stone that couldn’t be quarried anywhere in the surrounding few hexes, though her grasp of local geology did sometimes leave a bit to be desired. The building was the most formidable one among the scant collection at Hie Point, the only one made from stone bricks rather than wood. The building was marked with the sign of a dungeon, a ring with a thickened bottom, and it had a big, prominent label as well. You still get things like the wardrobe out in the sticks, but there are a lot of backwoods in Inter.” “A thousand people at a ring apiece gives you better returns than ten people at ten rings apiece. “Why should they be cheaper?” asked Isra. “Entads like the wardrobe are somewhat common, and quite a bit cheaper.” “You would hate Dondrian then,” said Alfric. “Like things are too close to each other.” “It kind of gives me the creeps, to be honest,” said Mizuki. It had the feel of quotation, but whatever the source, it was familiar to everyone else but not to Isra. “‘A properly equipped person is five steps from anywhere’,” said Alfric. We were sitting at home, and the whole time we were just a hundred steps away from here.” “Warp to town, walk to the wardrobe, go to the hex, warp to Hie Point, walk here. “It’s like we just stepped out of the door,” said Mizuki. It made the entire thing feel shockingly close to Isra, a feeling that she was relieved the others seemed to share. But another big difference was that unlike with Traeg’s Knob, or, in fact, Pucklechurch, the dungeon entrance was in Hie Point, less than a few long strides from the warp point. The only thing required of them, early in the morning, was to head through the wardrobe to a hex which took its name from the small town there, Hie Point. The trip to the third dungeon was much different than the trip to the second.
